A status for every stage
Backlog, Playing, Paused, Completed, Dropped, and Tracked for games you only want notes on. Completed and dropped games keep their dates, so the history stays accurate.
The full list, from the first game you add to the last CSV you export. The same library runs on Windows, where it launches games and lets the phone control the PC.
Six statuses, one history, and lists you can rank or leave as a shelf.
Backlog, Playing, Paused, Completed, Dropped, and Tracked for games you only want notes on. Completed and dropped games keep their dates, so the history stays accurate.
Masterpiece, Comfort Games, Games To Play On A Sick Day. Turn on ranked mode and the list keeps an order; leave it off and it works as a shelf.
Where you stopped, which boss is still standing, and what you want to remember. Notes survive every backup and import.
Screenshots sit behind a blurred backdrop. Tap for fullscreen, pinch to zoom, and the trailer link stays one tap away.
PC sessions add minutes to each game and each month, so playtime is already counted when you check.
The details worth checking before you give a game an evening.
Flip a switch to search the whole catalog instead of your own shelves. Both open the same detail sheet, and adding a result takes one tap.
Checked against PreDB, with the release group and crack date on the game page. A game that has not released cannot be marked cracked.
Steam’s sentiment summary, then most helpful, most recent, or most entertaining. Each review shows the author’s playtime and helpfulness score.
94%positive · 1.2M reviews
Story, main plus extras, and completionist, from HowLongToBeat.
Sessions, reminders, and library edits, without a menu to open.
Playd on the PC matches the game window with focus and sends the session over your local network. Cracked and portable installs count like any other. The session lands on your phone with playtime, a Live Activity, and a Lock Screen timer. Playd for Windows is that app: the library, the launcher, and Remote.
Ask what to play or have Siri update a game. It shows a confirmation card before anything changes.
Mark a game as completed
Ask about your library or tell it what to change. It looks things up, suggests what to play, and makes edits after you confirm them. It runs on-device, or with your own API key if you want a larger model.
Pull to refresh and Playd checks releases, crack status, and missing cover art. A toast tells you what changed.
Playd for Windows reads the achievement definitions and unlock events a supported emulator already wrote: Goldberg/GBE, CODEX/RUNE, ALI213, OnlineFix, CreamAPI, SKIDROW, 3DM, RLD!, Razor1911, and more. Browse the full list, filter it, and keep earned history after the save is gone. A fresh unlock gets a black, click-through banner and a short chime while the game keeps focus. No Steam account, no DLL injection, no generated achievement sets. Download Playd for Windows.
The library you already keep, on the PC where the games are installed.
Installed games lists what this PC can start. Scan PC reads Steam, Epic, GOG, Ubisoft Connect, EA, and Xbox, and it can check the drives. Stop scan keeps what it has already found. Launch game is on the card and in the game’s details.
A folder is a name you give. Moving a game into it leaves the files where they are. A library game that is not on this PC shows Install. Each row opens a page: Steam, GOG, Epic, itch.io, the publisher, a FitGirl or DODI listing, or a price comparison. Playd does not download or run an installer. Finding a game leaves it off your library until you add it.
Remote stays off until you turn it on. The PC shows a six-digit code, and the phone pairs once. On the same Wi-Fi the phone shows the screen, and your finger is the mouse and the keyboard. Turn the PC off, hibernate it, or set a timer that Windows still runs if you close Playd. Wake reaches a sleeping PC on that Wi-Fi. The display button sits at the top of Discover, Backlog, Playing, Library, and Search. It is not a tab. Siri can wake, shut down, or hibernate that PC, and it asks first.
Sign in to the same Playd account on the phone and the PC. The PC has to be on, with Playd open and Remote still on. Wake stays on the home Wi-Fi.
Discover, backlog, playing, library, lists, achievements, and the assistant are in the Windows app. Ratings still run from 0 to 11. Notes, Steam reviews, and time to beat sit on the game. Closing the window leaves playtime detection running until you quit from the tray.
The library works with no account. Sign in when you want the phone and the PC to share it. On the same network, sessions still arrive without that sign-in. A Windows build can check the release for a newer Playd.exe.
You should be able to leave any app with your library intact. Playd makes that easy on purpose.
An optional backup to your own Google Drive. A restore matches games instead of duplicating them, and when the backup and phone disagree, you pick the winner.
Drop in a CSV from any tracker. Playd works out the format and maps status, rating, and playtime.
Export the library with lists, playtime, and crack state. The same file imports back, which is how you move to a new device without a cloud account.
Your library lives on your phone. The assistant runs on-device unless you supply your own key. PlayedSync uses your local network, keys go in the Keychain, and Playd asks before it changes something you did not just tap.
One link, one QR code, three steps. Free, no account.